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Hard Real Time Design

abstract Hard Real Time design is the fundament of system performance. We will use a television as case to show hard real time design strategies, starting with a straightforward analog television based on a synchronous design and incrementally extending the television to become a full-fledged digital TV with many concurrent functions.

download article in pdf, size: 0.10 MB
slides in pdf, size: 0.08 MB
source files in Latex and Visio 5.0, size: 0.02 MB
status: planned
download statistics: Slides: 529 downloads
Paper: 255 downloads

figures

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History

0.2 12 February, 2007 Gerrit Muller
  • moved lot of material as part of refactoring
  • changed status into planned
0.1 June 13, 2006 Gerrit Muller
  • relayout and reorder
0 December 16, 2005 Gerrit Muller
  • Created, no changelog yet